

If we’re keeping score, however, the 3D version does boast a whole extra world with eight excellent new levels. For the most part you’ll hardly notice, but that’s definitely one point in favor of the original version. And while it still looks good enough, and the levels are as memorable as ever, the graphics are simply not as crisp or colorful as its Wii counterpart, which is certainly a shame. The framerate suffers a drop from a smoother 60 frames per second in the Wii version down to a meager 30 on the 3DS, meaning the platforming feels slightly less fluid, and thus slightly less satisfying. While as a whole the experience is largely identical to its Wii predecessor, as you might expect, it takes a hit in the visual department. It’s a wonderful addition for younger or simply less advanced players. If that’s not enough, too many deaths will also trigger an auto-play feature that makes DKCR literally play itself to get you past where you’re stuck, so you can keep on keeping on. This allows for additional crutches like extra health and special items (like a balloon to save you from falling), which should allow platforming novices the chance to get in on the action. You will regret it later.įor those who don’t remember those old school days of blistering difficulty levels quite so fondly (or were, ya know, not alive yet), the optional “New Mode” has now been added. The challenge is a satisfying one though, and harkens back to the golden days when developers weren’t afraid to make us want to throw our controller at the wall. Flexing the ole platforming skills in each new world is a joy, and because the controls are simple and easy to master, the true difficulty comes from the creative level design.Īnd don’t kid yourself – this game can be brutally hard, especially if you’re going after all the numerous collectibles. You’ll barrel through gorgeous sunsets casting DK in silhouette, hazard-filled forests, a sprawling factory, and even a volcano. One of the cool things about DKCR is that the farther you play, the more creative the worlds and levels get.

series, co-op is a lot of fun, but anyone serious about getting the best times and cutting down on deaths will likely want to stick to single player. The game also includes a local co-op mode, where one player can play as Diddy and the other as DK.

As for DK’s faithful sidekick Diddy, just like in the original, he's been relegated to the role of a glorified power-up in single-player mode, providing a boost with his barrel pack to help DK access new areas. It feels great, and having the option to play with either the D-Pad or Circle Pad is a nice touch. Gone is the waggle from the Wii remote and nunchuk combination, replaced instead by controls that more closely resemble the layout of the original Donkey Kong Country games on SNES. Thankfully, the controls transition smoothly to 3DS.
